Currently seeking a position as a Game Designer.
I design and iterate on player-centric systems, with a strong focus on control, responsiveness, and game feel. My approach combines fast prototyping, technical understanding, and cross-disciplinary collaboration to ensure both feasibility and clarity.
With a Master's degree in Game Design, I have developed a multidisciplinary skill set across programming, art, game design, and project management through various projects. I have also completed several internships as a Game Designer, at Absurd Dolphin, Kipsta and Atelier 801. These experiences enable me to adapt my work to both production constraints and creative vision.
I use frameworks such as Core Loops, Player Personas, and XP Pillars, and rely on rapid iteration and problem-solving methods (mind mapping, prototyping) to refine gameplay experiences.
Comfortable in Agile (SCRUM) environments, I prioritize clear documentation, team alignment, and efficient production workflows.
Currently seeking a position as a Game Designer.
I design and iterate on player-centric systems, with a strong focus on control, responsiveness, and game feel. My approach combines fast prototyping, technical understanding, and cross-disciplinary collaboration to ensure both feasibility and clarity.
With a Master's degree in Game Design, I have developed a multidisciplinary skill set across programming, art, game design, and project management through various projects. I have also completed several internships as a Game Designer, at Absurd Dolphin, Kipsta and Atelier 801. These experiences enable me to adapt my work to both production constraints and creative vision.
I use frameworks such as Core Loops, Player Personas, and XP Pillars, and rely on rapid iteration and problem-solving methods (mind mapping, prototyping) to refine gameplay experiences.
Comfortable in Agile (SCRUM) environments, I prioritize clear documentation, team alignment, and efficient production workflows.